drag to pan · click a satellite
a constellation, not a page
The game is the ember at the centre — around it, a constellation of surfaces: the forge, the bake-off, the playtest realm, minigame nodes, the hub. All of it real, all of it live.
sector 01 — core systems
Everything below is in the codebase today — optional layers toggle per match.
Flat, cylindrical or toroidal worlds — stitched chunks, rivers with springs, tributaries, lakes, bridges.
canonServer-authoritative rooms — lobby, matchmaking, local chat, 4 players + teams, AI opponents.
canon30 buildings — carriers and donkeys on flag roads, boat-ways, caravans, colonies, expeditions, breach combat.
canonBind a soul — heroes with XP, skills, gear and direct control descend generated crypts.
canonThe Content Forge rides with the client — sculpt buildings like a sketch, restyle the world, ship variants.
experimentalThe community literally picks the art — anyone votes on generated candidates; results steer the manifest. Now hosting design votes too.
live nowFour sibling minigames on the Play & Test hub — plus signed obelisk events, per-seat My-Mode presets and opt-in diplomacy.
experimentalsector 02 — trajectory
Five prototypes shipped behind ruleset toggles. The arc continues — proposals, not promises.
sector 03 — captures
Real in-game captures — placeholder art and all.






sector 04 — latest transmission
Per-seat My-Mode presets, four new minigame satellites joined the constellation, signed obelisk events pay rewards back — and the core held eight rooms at ~19.2 tps each in the load-oil soak.
Decode the full log →Free in your browser — real gates, real captures, a real constellation.
Dock at playtest.stoongame.com