ember@worlds│ sim UP│ tick 0│ rooms 8/8 green│ ~19.2 tps/room · arcade 4 [exec ./play]


  

StoonGame : Ember Worlds — build. conquer. expand.

$ free multiplayer colony-building, in-browser. lay roads → grow a living economy → found colonies → out-build friends and AI. then open the forge: sculpt buildings, restyle the world, vote on the art that ships.

~/ember $ ember features --list --state=shipped

shipped.feature.list — 12 rows, 0 wishes

# everything below is in the codebase today. optional layers toggle per match.

featurenotesstate
triangular-node-mapsflat / cylindrical / toroidal worlds · stitched chunks · rivers w/ springs, tributaries, lakes, bridgescanon
realtime-multiplayerserver-authoritative rooms · lobby · matchmaking · local chat · 4p + teams · AI opponentscanon
living-economy30 buildings · carriers & donkeys · boat-ways · caravans · colonies · expeditions · walls+gatescanon
souls-heroes-dungeonssoul vault · hero stoonies · xp/skills/gear · WASD control · generated crypts · co-opcanon
living-stooniesneeds, homes, families, full lifecycle · spoilage · seasons · fires · disease · analyticscanon
ruleset-mixper-match recipe: building presets, rule toggles, era ambience, custom factionscanon
scenarios+map-editortriggers → effects → objectives · campaigns · water sculpting · scatter toolscanon
content-forgekitbash · interiors · faction themes · reskin studios · sculpt designer (draw your buildings)experimental
touch+keyboardpinch/pan/tap on mobile · WASD + build shortcuts on desktopcanon
three.js-renderer3D terrain · ambient lighting · live minimap · day/night · seasonscanon
minigame-worlds4 sibling games + hub · signed obelisk events → rewards · per-seat My-Mode presetsexperimental

~/ember $ ls -la shots/ | grep capture

captures/ — real in-game frames

~/ember $ git log --oneline --tags='P*' --graph

prototype.graph

* P5 EmberAtlas — region diffing, wear, presence lifecycle · void reclaim [playtest open] * P4 EmberFrontier — map grows at runtime · chunk append · tiered ticks [playtest open] * P3 EmberSim — needs, families, lifecycle, seasons, fires, disease [in the game] * P2 EmberHeroes — souls, heroes, dungeons, co-op [in the game] * P1 EmberRoots — the settlers-inspired core, checklist complete [mostly canon] ○ P6+ horizon: EmberCraft · EmberShards · EmberDepths · EmberNet [proposals]

~/ember $ cat ideas.txt | sort -k3

workshop.shelf

idshapestate
everything-worldone canonical never-ending world per server — decay recycles land, quests give it pulseshipped
emberfall-campaignsettle → catastrophe → descend → survive → rebuild; the soul vault survives allshipped
diablo-tributehack-and-slay descent — hero camera, spellbook, affix gear, themed floorsbuilding
shattered-shardscursed land that blights until cleansed node-by-node — real holes in the mapbuilding
stoonie-mindspersonalities + barks (42 triggers live) · optional LLM remarks on your own modelbuilding
dynamic-diplomacylive treaties mid-match — proposals, war, gifts, standing tributesexperimental
pirate-moderaiders on the waterways — prey on boat-ways, colonies, expeditionsidea
immersive-viewfirst/third-person at stoonie eye level — a gimmick, but a tempting oneidea

~/ember $ tail -n1 devlog/2026.log

devlog.tail

[2026-10-29 W44]

every seat plays by its own rules — and a whole arcade opened

per-seat My-Mode presets · 4 sibling minigames live · signed obelisk events → rewards · opt-in diplomacy axis · load-oil soak: 8 rooms @ ~19.2 tps each.

→ cat devlog/2026.log

~/ember $ ./play --now

the sim is running. take a seat.

./launch ember-worlds
design study V4 «simconsole» · ← compare wheel