StoonGame : Ember Worlds — build. conquer. expand.
$ free multiplayer colony-building, in-browser. lay roads → grow a living economy → found colonies → out-build friends and AI. then open the forge: sculpt buildings, restyle the world, vote on the art that ships.
~/ember $ ember features --list --state=shipped
# everything below is in the codebase today. optional layers toggle per match.
| feature | notes | state |
|---|---|---|
| triangular-node-maps | flat / cylindrical / toroidal worlds · stitched chunks · rivers w/ springs, tributaries, lakes, bridges | canon |
| realtime-multiplayer | server-authoritative rooms · lobby · matchmaking · local chat · 4p + teams · AI opponents | canon |
| living-economy | 30 buildings · carriers & donkeys · boat-ways · caravans · colonies · expeditions · walls+gates | canon |
| souls-heroes-dungeons | soul vault · hero stoonies · xp/skills/gear · WASD control · generated crypts · co-op | canon |
| living-stoonies | needs, homes, families, full lifecycle · spoilage · seasons · fires · disease · analytics | canon |
| ruleset-mix | per-match recipe: building presets, rule toggles, era ambience, custom factions | canon |
| scenarios+map-editor | triggers → effects → objectives · campaigns · water sculpting · scatter tools | canon |
| content-forge | kitbash · interiors · faction themes · reskin studios · sculpt designer (draw your buildings) | experimental |
| touch+keyboard | pinch/pan/tap on mobile · WASD + build shortcuts on desktop | canon |
| three.js-renderer | 3D terrain · ambient lighting · live minimap · day/night · seasons | canon |
| minigame-worlds | 4 sibling games + hub · signed obelisk events → rewards · per-seat My-Mode presets | experimental |
~/ember $ ls -la shots/ | grep capture
~/ember $ git log --oneline --tags='P*' --graph
~/ember $ cat ideas.txt | sort -k3
| id | shape | state |
|---|---|---|
| everything-world | one canonical never-ending world per server — decay recycles land, quests give it pulse | shipped |
| emberfall-campaign | settle → catastrophe → descend → survive → rebuild; the soul vault survives all | shipped |
| diablo-tribute | hack-and-slay descent — hero camera, spellbook, affix gear, themed floors | building |
| shattered-shards | cursed land that blights until cleansed node-by-node — real holes in the map | building |
| stoonie-minds | personalities + barks (42 triggers live) · optional LLM remarks on your own model | building |
| dynamic-diplomacy | live treaties mid-match — proposals, war, gifts, standing tributes | experimental |
| pirate-mode | raiders on the waterways — prey on boat-ways, colonies, expeditions | idea |
| immersive-view | first/third-person at stoonie eye level — a gimmick, but a tempting one | idea |
~/ember $ tail -n1 devlog/2026.log
per-seat My-Mode presets · 4 sibling minigames live · signed obelisk events → rewards · opt-in diplomacy axis · load-oil soak: 8 rooms @ ~19.2 tps each.
~/ember $ ./play --now
the sim is running. take a seat.
./launch ember-worlds