StoonGame · Ember Worlds · field notes
an honest expedition journal — est. 2025 · vol. v

entry the first — wherein a world is described

Build. Settle.
Watch it live.

A free multiplayer colony-builder that runs in the browser — roads to lay, an economy that breathes, colonies to found and neighbours to out-build. And when the mood strikes: tools to reshape the world itself, down to the last door hinge.

Set out — Play Read the notes ← no account, no download, no fuss
Island colony
fig. 1 — our island, day 247
field note: everything marked canon is in the game today. Anything else is labelled exactly as honestly.
the stoonies carry goods themselves — you just lay the roads. they do the rest.
I.

Specimens of the game

all observed in the wild, not the wishlist
spec. 01

Triangular node maps

Flat, cylindrical or toroidal worlds on our own node system — stitched chunks, rivers with springs, tributaries, lakes and bridges.

canon — observed
spec. 02

Real-time multiplayer

Server-authoritative rooms, lobby, matchmaking — up to 4 players with teams, plus AI that builds, expands and besieges.

canon — observed
spec. 03

A living economy

Thirty buildings, carriers and donkeys on flag roads, inland boat-ways, caravans, colonies, sea expeditions, breach combat.

canon — observed
spec. 04

Souls, heroes & dungeons

Bind a soul to a Stoonie — it becomes a hero with XP and gear, descending torch-lit generated crypts at your command.

canon — observed
spec. 05

Living stoonies

Optional deep sim: hunger and fatigue, homes and families, a full lifecycle — plus seasons, fires, disease and analytics.

canon — observed
spec. 06

Creation tools, built in

The Content Forge rides inside the client — sculpt buildings like a sketch, restyle objects, ship your variants to matches.

experimental — flag-gated
spec. 07

An arcade of worlds

Four sibling minigames live beside the colony — Tower Defense, Stoonie Defense, Sudoku, Quiz — and obelisk map events pay rewards back.

experimental — opt-in
II.

Field captures

real screenshots — placeholder art and all, as promised
the island colony, from the kite
archipelago works, mid-sprawl
two settlements, one border
the build catalog, by lamplight
inspecting a residence
terrain pass, low over the hills
III.

Charts & milestones

five prototypes sailed — the gates stay honest
P1

EmberRoots mostly canon

The Settlers-inspired core — economy, logistics, conquest, boat-ways, colonies.

~ checklist complete; live-QA, playtest and sign-off remain ~
P2

EmberHeroes in the game

Soul vault, hero Stoonies, direct control, generated dungeon floors, co-op.

~ implemented end-to-end; awaits closed-alpha sign-off ~
P3

EmberSim in the game

Per-Stoonie needs and families, the full lifecycle, seasons, fires, disease.

~ one dense-economy perf run, then the generations playtest ~
P4

EmberFrontier in the game

The map grows while you play — chunk append on all edges, tiered ticks, frontier hubs.

~ code complete; the human playtest is open ~
P5

EmberAtlas in the game

A world that breathes — region diffing, building wear, land that reclaims to void and returns.

~ federation go/no-go lands on measured data ~
P6+

The horizon proposals

EmberCraft, EmberShards, EmberDepths, EmberNet — named sketches, not commitments.

IV.

Musings & maybes

the workshop shelf — stamped honestly
muse. 01

The Everything World

One canonical, never-ending world per server — decay recycles untended land; world quests give it a pulse.

in the game
muse. 02

Emberfall — the spine campaign

Settle, lose everything in a scripted catastrophe, descend, survive, rebuild. The Soul Vault survives every loss.

in the game
muse. 03

Diablo tribute

A faithful hack-and-slay descent — hero-locked camera, spellbook, prefix/suffix gear, themed floors.

in development
muse. 04

Dynamic diplomacy

Live treaties mid-match — proposals, war, gifts, standing tributes. Off by default; classic stays classic.

experimental — opt-in
muse. 05

Pirate mode

Raiders on the waterways, preying on boat-ways, colonies and expeditions.

idea — might happen
V.

Correspondence

the latest letter home
postmarked 29 october 2026 · week 44

Every seat plays by its own rules — and a whole arcade opened

…per-seat mode presets let any player run their own rules inside one match; four sibling minigames went live; obelisk events pay rewards back across a signed ticket; and the engine held eight rooms at ~19 tps each in the load-oil soak…

Read the full correspondence →

The world keeps growing.
Come plant a flag.

Free in your browser — placeholder art, honest gates, warm company.

Play StoonGame : Ember Worlds
design study V3 «fieldnotes» · ← compare wheel