STOONGAME ·EMBERWORKS·

now pouring · batch 47 · stoonie grade

A colony game,
forged in the open.

Build roads, grow a living economy, found colonies and compete — then pick up the tools yourself: sculpt buildings, restyle the world, and vote on the art that ships. Free, in your browser.

30+buildings
4players / match
11satellite sites
P5prototypes deep
0€to play

section 01 — the cast

What we've already poured.

Everything here is in the codebase today. Optional layers toggle per match — the strict classic game stays pure.

🗺️

Triangular Node Maps

Flat, cylindrical or toroidal worlds on our own node system — stitched multi-chunk maps, rivers with springs, tributaries, lakes and bridges.

cast · canon
⚔️

Real-time Multiplayer

Server-authoritative rooms, lobby, matchmaking, camera-anchored local chat — 4 players, teams, and AI that builds, expands and besieges.

cast · canon
🌾

A Living Economy

Carriers and donkeys on flag roads, inland boat-ways on real rivers, caravans, colonies, sea expeditions, walls, gates and breach combat.

cast · canon
✦

Souls, Heroes & Dungeons

Bind a soul to a Stoonie — it becomes a hero with XP, skills, gear and direct control, descending torch-lit generated crypts.

cast · canon
🧬

Living Stoonies

Optional deep sim: hunger, thirst, fatigue, homes, families — born, grown, aged and gone. Seasons, fires, disease, full analytics.

cast · canon
🛠️

Creation tools, built in

The Content Forge rides with the client — kitbash modeling, reskin studios, and the Sculpt designer that draws buildings like a sketch.

cooling · experimental
🕹️

An Arcade of Worlds

Four sibling minigames live beside the colony — Tower Defense, Stoonie Defense, Sudoku, Quiz — plus signed map events that pay rewards back, and per-seat My-Mode presets.

cooling · experimental

section 02 — foundry plates

Fresh from the mould.

Real in-game captures — placeholder art and all.

plate 01 — island colony
plate 02 — archipelago
plate 03 — the border
plate 04 — night catalog
plate 05 — inspection
plate 06 — flyover

section 03 — the casting order

Five pours in, still glowing.

Each prototype ships behind ruleset toggles — a strict classic match is never destabilized.

P1Ⅰ

EmberRoots

The Settlers-inspired core — economy, logistics, conquest, boat-ways, colonies. Checklist complete; human gates open.

mostly canon
P2Ⅱ

EmberHeroes

Soul vault, hero Stoonies, direct control, dungeon floors with monsters, loot and co-op.

in the game
P3Ⅲ

EmberSim

Per-Stoonie needs, families, lifecycle, spoilage, seasons, fires, disease, analytics.

in the game
P4Ⅳ

EmberFrontier

The map grows while you play — runtime chunk append, tiered ticks, frontier hubs.

playtest open
P5Ⅴ

EmberAtlas

Region diffing, building wear, presence lifecycle — land reclaims to void and returns.

playtest open
P6+∞

The horizon

EmberCraft · EmberShards · EmberDepths · EmberNet — proposals, not promises.

proposals

section 04 — from the floor

Latest dispatch.

2026-10-29 · W44

Every seat plays by its own rules — and a whole arcade opened

My-Mode per-seat presets, four live minigames on the hub, signed obelisk events that pay rewards back, opt-in diplomacy, and a load-oil soak that held eight rooms at ~19 tps each. The floor keeps widening.

Full dev log →

Strike while it's hot.

Free in your browser — placeholder art, honest gates, and a forge seat with your name on it.

Play StoonGame : Ember Worlds
design study V2 «emberworks» · ← compare wheel