now pouring · batch 47 · stoonie grade
Build roads, grow a living economy, found colonies and compete — then pick up the tools yourself: sculpt buildings, restyle the world, and vote on the art that ships. Free, in your browser.
section 01 — the cast
Everything here is in the codebase today. Optional layers toggle per match — the strict classic game stays pure.
Flat, cylindrical or toroidal worlds on our own node system — stitched multi-chunk maps, rivers with springs, tributaries, lakes and bridges.
cast · canonServer-authoritative rooms, lobby, matchmaking, camera-anchored local chat — 4 players, teams, and AI that builds, expands and besieges.
cast · canonCarriers and donkeys on flag roads, inland boat-ways on real rivers, caravans, colonies, sea expeditions, walls, gates and breach combat.
cast · canonBind a soul to a Stoonie — it becomes a hero with XP, skills, gear and direct control, descending torch-lit generated crypts.
cast · canonOptional deep sim: hunger, thirst, fatigue, homes, families — born, grown, aged and gone. Seasons, fires, disease, full analytics.
cast · canonThe Content Forge rides with the client — kitbash modeling, reskin studios, and the Sculpt designer that draws buildings like a sketch.
cooling · experimentalFour sibling minigames live beside the colony — Tower Defense, Stoonie Defense, Sudoku, Quiz — plus signed map events that pay rewards back, and per-seat My-Mode presets.
cooling · experimentalsection 02 — foundry plates
Real in-game captures — placeholder art and all.






section 03 — the casting order
Each prototype ships behind ruleset toggles — a strict classic match is never destabilized.
The Settlers-inspired core — economy, logistics, conquest, boat-ways, colonies. Checklist complete; human gates open.
mostly canonSoul vault, hero Stoonies, direct control, dungeon floors with monsters, loot and co-op.
in the gamePer-Stoonie needs, families, lifecycle, spoilage, seasons, fires, disease, analytics.
in the gameThe map grows while you play — runtime chunk append, tiered ticks, frontier hubs.
playtest openRegion diffing, building wear, presence lifecycle — land reclaims to void and returns.
playtest openEmberCraft · EmberShards · EmberDepths · EmberNet — proposals, not promises.
proposalssection 04 — from the floor
My-Mode per-seat presets, four live minigames on the hub, signed obelisk events that pay rewards back, opt-in diplomacy, and a load-oil soak that held eight rooms at ~19 tps each. The floor keeps widening.
Full dev log →Free in your browser — placeholder art, honest gates, and a forge seat with your name on it.
Play StoonGame : Ember Worlds