[ StoonGame : Ember Worlds ]
sim ● live buildings 30+ players 4/match satellites 11minigames 4 live ruleset host-picked tick 0
▶ Play
🏗️ 🗺️ ⚑ 📜 📡 💬

a living colony world in your browser

Build.
Conquer.
Expand.

A free multiplayer colony-builder — lay roads, grow a living economy, found colonies and compete with friends and AI. Then step behind the curtain: sculpt buildings, restyle the world, and vote on the art that ships.

🗺️ triangular node maps⚔️ multiplayer 🏗️ 30+ buildings💀 dungeon runs ✦ souls & heroes🛠️ built-in forge🕹️ minigame worlds
▼ scroll — the world keeps running
sector 7g
day 247 · season ember-fall · 00:00

The build menu

B

Everything below ships in the codebase today — not a wishlist. Optional layers toggle per match in the ruleset.

F1🗺️

Triangular Node Maps

Our own take on the classic node coordinate system — flat, cylindrical or toroidal worlds, stitched multi-chunk maps, rivers with springs, tributaries, lakes and bridges.

canon
F2⚔️

Real-time Multiplayer

Server-authoritative rooms with lobby, matchmaking and camera-anchored local chat. Up to 4 players with teams, plus AI opponents that build, expand and besiege.

canon
F3🌾

A Living Economy

A 30-building roster grown from the S2 lineage — carriers and donkeys on flag roads, inland boat-ways on real rivers, caravans, colonies, sea expeditions, walls, gates and breach combat.

canon
F4✦

Souls, Heroes & Dungeons

Bind a persistent soul to a Stoonie and it becomes a hero — levels, skills, gear and direct WASD control, descending torch-lit generated dungeon floors.

canon
F5⚙️

Your Rules, Your Mix

Every match is a recipe: editable building presets, rule toggles, era-ambience options and custom factions. The host picks; the whole match plays by it.

canon
F6🛠️

Creation tools, built in

The Content Forge rides with the client — kitbash modeling, faction themes, reskin studios, and the Sculpt designer that draws whole buildings like a sketch.

experimental

Cartography

M

Real captures from the current development build — placeholder art and all.

Island colony overview
07·12·E — island colony overview
Archipelago build
03·44·W — archipelago expansion
Settlement border
11·02·N — settlements at the border
Build catalog
night — the build catalog
Building info
inspect — building detail
Terrain flyover
flyover — terrain pass

Settlements founded

R

Prototypes are major releases — each ships behind ruleset toggles so a strict classic match is never destabilized.

P1

EmberRoots mostly canon

The Settlers-inspired core: full building economy, carrier & donkey logistics, territory and conquest, catapults, walls and gates, rivers with boat-ways, colonies and expeditions.

v1.0 gate — checklist complete; live-QA, playtest and sign-off remain.

active
P2

EmberHeroes in the game

The RPG layer: soul vault, hero Stoonies with XP and gear, direct unit control, generated dungeon floors with monsters, loot and co-op.

v2.0 gate — implemented end-to-end; awaits closed-alpha sign-off.

active
P3

EmberSim in the game

The living world: per-Stoonie needs, families and lineage, the full lifecycle, spoilage and byproducts, seasons, fires and disease.

v3.0 gate — one dense-economy perf run, generations playtest, sign-off.

active
P4

EmberFrontier in the game

True endless scaling: the map grows while you play — runtime chunk append on all edges, tiered ticks for distant regions, frontier hubs and roaming threats.

v4.0 gate — code checklist complete; human playtest open.

hot
P5

EmberAtlas in the game

A world that grows and breathes — region-scoped diffing keeps huge maps cheap; untended land freezes, reclaims to void and re-materializes when you wander back.

v5.0 gate — playtest open; federation go/no-go lands on measured data.

hot
P6+

The horizon proposals

EmberCraft, EmberShards, EmberDepths, EmberNet — sketch-stage groupings, not commitments. A proposal becomes a prototype only with an approved scope and the same four gates.

horizon

The ledger of ideas

L

Every entry carries its state — no promises, the forum is where they get shaped.

🌍

StoonGame — the Everything World

One canonical, never-ending world per server — endless in time, bounded in space. Decay recycles untended land; world quests give it a pulse.

in the game
🔥

Emberfall — the Spine Campaign

One continuous story through every system: settle, lose it all in a scripted catastrophe, descend, survive, rebuild. The Soul Vault survives every loss.

in the game
⚔️

Diablo Tribute

The dungeon system refined toward a faithful hack-and-slay descent — hero-locked camera, spellbook, prefix/suffix gear, themed floors.

in development
🤝

Dynamic Diplomacy

Live treaties mid-match — peace and alliance proposals, war, ware gifts and standing tributes. Off by default; classic stays classic.

experimental
🏴‍☠️

Pirate Mode

Raiders on the waterways — a hostile faction preying on boat-ways, colonies and expeditions.

idea

World feed

T

The newest dispatch — the full log lives on the forum.

2026-10-29 · W44

Every seat plays by its own rules — and a whole arcade opened

Per-seat mode presets (My Mode) let any player run their own transport/rules mix inside one match. Four sibling minigames went live beside the colony, obelisk map events hand you into them on a signed ticket and pay rewards back — and the engine held eight rooms at ~19 tps each in the load-oil soak.

Read the full dev log →

The world is already running.

Free, in your browser — placeholder art, honest roadmaps, and a forge that lets you change the world itself.

⚑ Found your colony
design study V1 «worldseed» · ← compare wheel