a living colony world in your browser
A free multiplayer colony-builder — lay roads, grow a living economy, found colonies and compete with friends and AI. Then step behind the curtain: sculpt buildings, restyle the world, and vote on the art that ships.
Everything below ships in the codebase today — not a wishlist. Optional layers toggle per match in the ruleset.
Our own take on the classic node coordinate system — flat, cylindrical or toroidal worlds, stitched multi-chunk maps, rivers with springs, tributaries, lakes and bridges.
canonServer-authoritative rooms with lobby, matchmaking and camera-anchored local chat. Up to 4 players with teams, plus AI opponents that build, expand and besiege.
canonA 30-building roster grown from the S2 lineage — carriers and donkeys on flag roads, inland boat-ways on real rivers, caravans, colonies, sea expeditions, walls, gates and breach combat.
canonBind a persistent soul to a Stoonie and it becomes a hero — levels, skills, gear and direct WASD control, descending torch-lit generated dungeon floors.
canonEvery match is a recipe: editable building presets, rule toggles, era-ambience options and custom factions. The host picks; the whole match plays by it.
canonThe Content Forge rides with the client — kitbash modeling, faction themes, reskin studios, and the Sculpt designer that draws whole buildings like a sketch.
experimentalReal captures from the current development build — placeholder art and all.






Prototypes are major releases — each ships behind ruleset toggles so a strict classic match is never destabilized.
The Settlers-inspired core: full building economy, carrier & donkey logistics, territory and conquest, catapults, walls and gates, rivers with boat-ways, colonies and expeditions.
v1.0 gate — checklist complete; live-QA, playtest and sign-off remain.
The RPG layer: soul vault, hero Stoonies with XP and gear, direct unit control, generated dungeon floors with monsters, loot and co-op.
v2.0 gate — implemented end-to-end; awaits closed-alpha sign-off.
The living world: per-Stoonie needs, families and lineage, the full lifecycle, spoilage and byproducts, seasons, fires and disease.
v3.0 gate — one dense-economy perf run, generations playtest, sign-off.
True endless scaling: the map grows while you play — runtime chunk append on all edges, tiered ticks for distant regions, frontier hubs and roaming threats.
v4.0 gate — code checklist complete; human playtest open.
A world that grows and breathes — region-scoped diffing keeps huge maps cheap; untended land freezes, reclaims to void and re-materializes when you wander back.
v5.0 gate — playtest open; federation go/no-go lands on measured data.
EmberCraft, EmberShards, EmberDepths, EmberNet — sketch-stage groupings, not commitments. A proposal becomes a prototype only with an approved scope and the same four gates.
Every entry carries its state — no promises, the forum is where they get shaped.
One canonical, never-ending world per server — endless in time, bounded in space. Decay recycles untended land; world quests give it a pulse.
in the gameOne continuous story through every system: settle, lose it all in a scripted catastrophe, descend, survive, rebuild. The Soul Vault survives every loss.
in the gameThe dungeon system refined toward a faithful hack-and-slay descent — hero-locked camera, spellbook, prefix/suffix gear, themed floors.
in developmentLive treaties mid-match — peace and alliance proposals, war, ware gifts and standing tributes. Off by default; classic stays classic.
experimentalRaiders on the waterways — a hostile faction preying on boat-ways, colonies and expeditions.
ideaThe newest dispatch — the full log lives on the forum.
Per-seat mode presets (My Mode) let any player run their own transport/rules mix inside one match. Four sibling minigames went live beside the colony, obelisk map events hand you into them on a signed ticket and pay rewards back — and the engine held eight rooms at ~19 tps each in the load-oil soak.
Read the full dev log →Free, in your browser — placeholder art, honest roadmaps, and a forge that lets you change the world itself.
⚑ Found your colony